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Checkersinternational draughts, 10×10

A 10 × 10 board, twenty men each. International draughts rests on two rules that make all the difference with English checkers: men capture backwards, and you must capture the most.

Goal of the game

Leave your opponent without a move: capture all their pieces, or put them in a position where they cannot play. Either way, they have lost.

Play only takes place on the fifty dark squares of the board.

Setting up

Moving

Capturing

The majority rule

Crowning

Endgame and draws

The mistakes that cost the most

Controls

Keyboard and mouse

Touch screen

Frequently asked questions

What is the difference between international draughts and English checkers?

The board (10 × 10 against 8 × 8), the number of pieces (20 against 12), men capturing backwards, the long-range king, and the mandatory majority capture. They are two clearly different games.

Can a man capture backwards?

Yes, in international draughts. It can only move forwards, but it captures in all four diagonal directions.

Do you have to capture the most pieces possible?

Yes. When several captures are possible, the rules require you to take the one that captures the most pieces, with no distinction between men and kings.

Does a man that passes through the back row become a king?

No, only if it stops there. A man that crosses it in the middle of a multiple capture stays a man and carries on capturing.

How does a game with no winner end?

In a draw, when neither side can make progress. Counting rules limit endgames with few pieces, for example sixteen moves to win with three kings against one.

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